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¥6,969
Market Capi
¥8.0T
Growth-adj P/E (3-yr hist)i
n/a
Growth-adj P/E (2-yr proj)i
2.4x
P/S 27Ei
3.5x
P/S 28Ei
3.1x
EV/EBIT 27Ei
15x
EV/EBIT 28Ei
12x
P/E 27Ei
20x
P/E 28Ei
17x
P/S 27Ei
3.5x
EV/EBIT 27Ei
15x
P/E 27Ei
20x
P/S 28Ei
3.1x
EV/EBIT 28Ei
12x
P/E 28Ei
17x
Revenue
2027E
¥2.3T
Gross Margini
61%
Hist. CAGRi
13%
Proj. CAGRi
5.4%
EBIT
2027E
¥411B
Op. Margini
24%
Hist. CAGRi
-11%
Proj. CAGRi
20%
Net profit
2027E
¥409B
Net Margini
24%
Hist. CAGRi
-0.7%
Proj. CAGRi
7.0%
Business Model
Recent Developments
Average Targeti
¥10,170+45%
Consensusi
Outperform
25 analysts covering
Net cashi
¥2.0T
Div. Yieldi
2.9%
Buyback Yldi
1.0%
Market Capi
¥8.0T
P/E 27Ei
20x
Adj. P/E (fwd.)i
2.4x
Revenue 27E
¥2.3T
Proj. CAGRi
5.4%
Gross Margini
61%
EBIT 27E
¥411B
Proj. CAGRi
20%
Op. Margini
24%
Net Profit 27E
¥409B
Proj. CAGRi
7.0%
Net Margini
24%
Average Targeti
¥10,170+45%
Consensusi
Outperform
25 analysts covering
Profile
Nintendo develops, manufactures, and sells video game hardware and software. The business is built around a closed platform model: proprietary consoles drive software and service attach, and first-party franchises anchor each hardware generation. Revenue does not break down into formally labelled segments with consistent percentage disclosures, but the business maps onto three distinct revenue streams:
Industry
Nintendo sells directly to consumers globally via retail and its own digital storefront (Nintendo eShop). The dedicated gaming console market is a mature, platform-cycle-driven industry with high winner-take-most dynamics within each hardware generation. Japan, North America, and Europe collectively account for the large majority of revenue. Competitive intensity from Sony (PlayStation) and Microsoft (Xbox) is real but indirect — Nintendo occupies a differentiated niche combining portable and home play, which historically attracts a distinct audience including families and younger players.
Key metrics
Economic moat
Nintendo's moat rests primarily on exclusive ownership of the most recognized IP library in gaming — Mario, Zelda, Pokémon, Donkey Kong, Metroid, and others — none of which are licensable to competing platforms. This creates a content lock-in effect: consumers who want these titles must own Nintendo hardware. The moat is reinforced by a proven cross-media flywheel (blockbuster animated films, Universal theme parks) that extends brand salience well beyond the gaming audience. Switching costs are low per se, but franchise loyalty and backward-compatible digital library investments meaningfully anchor repeat buyers to each successive hardware generation.
Shuntaro Furukawa
Furukawa has served as President since June 2018, succeeding the late Tatsumi Kimishima. He joined Nintendo in 1994 and spent most of his career in the company's overseas subsidiaries and business planning divisions, giving him a commercially oriented rather than product-engineering background. Under his tenure Nintendo launched the original Animal Crossing global phenomenon, navigated the COVID tailwind, and oversaw the Switch 2 launch — the company's fastest hardware debut on record.
Ko Shiota
Shiota has led technology and R&D since 2015 and is the key figure behind the Switch 2's hardware architecture. He joined Nintendo in 1994 and has spent his career in hardware development, making him the primary technical steward of the platform transition from the original Switch. His continued board and executive role provides strategic continuity between the original Switch hardware design and the next-generation platform.
Shigeru Miyamoto
Miyamoto is the creative legend behind Mario, Donkey Kong, Zelda, and Pikmin, and has served on Nintendo's board since 2000. He stepped back from day-to-day game development to focus on IP strategy and cross-media projects — most visibly the Illumination film partnership, which has now produced two commercially successful animated features. His continued board presence reflects the company's deliberate effort to keep IP stewardship at the governance level.
Other key figures
Satoru Shibata (COO, since 2018) oversees global operations. Hajime Murakami serves as CFO. Both maintain operational continuity from the original Switch era into the Switch 2 cycle, and neither has made high-profile strategic public statements that distinguish their individual profiles.
P/S Ratioi
EV/EBITi
P/E Ratioi
Revenue
CAGR (hist. 3-yr)i
0%
CAGR (proj. 2-yr)i
0%
EBIT
CAGR (hist. 3-yr)i
0%
CAGR (proj. 2-yr)i
0%
Net profit
CAGR (hist. 3-yr)i
0%
CAGR (proj. 2-yr)i
0%
Values in trillions of JPY.
Operating cashflow · Levered Free Cash Flow
Free Cash FlowFree cash flow year-over-year growth labels for 2026 are hidden because the prior comparison year is missing, zero, or negative. Growth rates from missing or non-positive bases are not meaningful.
CAPEX
Values in billions of JPY.
Margins
Rentability
Balance sheet
Values in trillions of JPY.
Liquidity ratios
Debt-to-Equity-Ratio
Last earnings
Nintendo reported full-year results for the fiscal year ended March 31, 2026, with net sales nearly doubling year-over-year to ¥2.31 trillion, driven by the June 2025 launch of Switch 2 and strong software attach rates.
Operating profit grew materially year-over-year, though at a slower pace than revenue growth, reflecting higher component and manufacturing costs associated with the new platform ramp.
The standout KPI was Switch 2 hardware reaching 19.86 million units sold within roughly nine months of launch — exceeding Nintendo's own internal expectations and tracking ahead of the original Switch's early trajectory. Mario Kart World, bundled at launch, surpassed 14 million copies sold.
Management's guidance for FY2027 disappointed: Nintendo projected revenue of approximately ¥2.05 trillion (down ~11% year-over-year) and a significant contraction in net profit, citing rising memory costs, tariff exposure, and a planned mid-year price increase on Switch 2 hardware across major markets.
Recent developments
Nintendo raised Switch 2 prices across key markets in May–June 2026: the U.S. price increased to $499.99 (effective September 1), Japan to ¥59,980 (effective May 25), and Europe to €499.99. The company attributed the move to surging NAND memory costs and foreign exchange headwinds.
The stock fell sharply following the May 8, 2026 earnings release as the combination of FY2027 guidance reduction and the price hike announcement triggered a significant sell-off — the stock is now down substantially over the past year, approaching multi-year relative lows.
Active monthly users reached an all-time high as of the latest reported period, with management noting engagement up approximately 25% year-over-year, suggesting the Switch 2 ecosystem is generating strong software monetization even as hardware sales are expected to moderate.
Debate & sentiment
Bulls focus on the Switch 2's demonstrated demand and franchise durability: the console launched as Nintendo's fastest-selling hardware ever, and the company's IP moat — spanning Mario, Zelda, Pokémon, and cross-media extensions including films and theme parks — provides earnings resilience that pure hardware cyclicality doesn't fully capture. The current valuation, with estimates-based multiples well below recent peaks, is seen by some analysts as an attractive entry point.
Bears cite the FY2027 guidance as a structural concern: a projected decline in both hardware unit sales and software shipments in the Switch 2's critical second year raises questions about the depth of the installed-base opportunity and whether the price hike will slow adoption in an already cautious consumer environment. The concentration of revenue around first-party launch windows adds quarterly volatility risk.
The price increase is the central swing factor: optimists argue Nintendo has pricing power and that consumers will absorb the increase once the initial reaction fades, pointing to the company's history of conservative guidance. Skeptics note that the original Switch succeeded partly on accessible pricing, and that a $499 entry point changes the competitive calculus — particularly in markets where mobile gaming captures price-sensitive audiences.
Consensusi
Outperform
Average targeti
¥10,170+45%
Highest targeti
¥21,260+202%
Lowest targeti
¥5,000-29%
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