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¥3,959
Market Capi
¥23T
Growth-adj P/E (3-yr hist)i
n/a
Growth-adj P/E (3-yr proj)i
n/a
P/S 27Ei
1.8x
P/S 29Ei
1.7x
EV/EBIT 27Ei
12x
EV/EBIT 29Ei
10x
P/E 27Ei
18x
P/E 29Ei
16x
P/S 27Ei
1.8x
EV/EBIT 27Ei
12x
P/E 27Ei
18x
P/S 29Ei
1.7x
EV/EBIT 29Ei
10x
P/E 29Ei
16x
Revenue
2027E
¥13T
Gross Margini
31%
Hist. CAGRi
2.6%
Proj. CAGRi
2.8%
EBIT
2027E
¥1.7T
Op. Margini
13%
Hist. CAGRi
11%
Proj. CAGRi
5.7%
Net profit
2027E
¥1.3T
Net Margini
-2.6%
Hist. CAGRi
—
Proj. CAGRi
—
Business Model
Recent Developments
Average Targeti
¥4,854+29%
Consensusi
Buy
23 analysts covering
Net cashi
¥1.7T
Div. Yieldi
0.9%
Buyback Yldi
2.0%
Market Capi
¥23T
P/E 27Ei
18x
Adj. P/E (fwd.)i
—
Revenue 27E
¥13T
Proj. CAGRi
2.8%
Gross Margini
31%
EBIT 27E
¥1.7T
Proj. CAGRi
5.7%
Op. Margini
13%
Net Profit 27E
¥1.3T
Proj. CAGRi
—
Net Margini
-2.6%
Average Targeti
¥4,854+29%
Consensusi
Buy
23 analysts covering
Profile
Sony Group Corporation is a Japanese conglomerate operating across entertainment, technology, and imaging. Following the October 2025 spin-off of its Financial Services unit, continuing operations center on five core segments:
Industry
Sony serves a broad consumer base globally, with Japan, the Americas, and Europe as its largest markets. Games & Network Services competes primarily with Microsoft Xbox and Nintendo. Image sensors are sold B2B to major smartphone OEMs — Apple is widely understood to be a major customer — making that segment partially dependent on a concentrated buyer. Music and film revenues rely on licensing, streaming platform payouts, and theatrical performance. The entertainment segments benefit from relatively high barriers to replication, while hardware faces intense commoditization pressure.
Key metrics
Economic moat
Sony's moat is multi-layered. PlayStation's installed base and exclusive game library create strong switching costs — players who have accumulated libraries and friends on the platform face real friction to migrate. The Music segment benefits from a deep back-catalog of owned IP that generates royalties in perpetuity with no incremental cost. In image sensors, Sony's technology lead and TSMC partnership (announced 2026) create meaningful capital and R&D barriers for competitors to close. The Sony brand retains premium pricing power in consumer electronics, particularly in professional audio and camera segments.
Hiroki Totoki
Totoki assumed the CEO role on March 31, 2025, after serving as CFO and COO during a period of major portfolio restructuring. He was the architect of Sony's pivot toward entertainment and IP, overseeing the Financial Services spin-off and the consolidation of the group around PlayStation, Music, and Pictures. His background is in finance and corporate strategy, giving him a capital-allocation orientation that is evident in the shareholder return programs and segment pruning executed under his watch.
Kenichiro Yoshida
Yoshida served as CEO from 2018 to 2025 and transitioned to Chairman as of March 30, 2026. Under his tenure, Sony's market cap roughly tripled, driven by the transformation of PlayStation into a recurring-revenue platform and the recognition of Music and Sensors as standalone valuation anchors. He elevated Totoki through the organization and remains influential on long-term strategic direction.
Lin Tao
Lin Tao has served as Chief Financial Officer since March 31, 2025. She brings international finance and cross-border M&A experience to the role, relevant given Sony's complex multi-segment, multi-currency reporting structure post-SFGI separation. Her appointment reflects Sony's intent to attract global capital market credibility as it repositions toward pure entertainment and technology.
Wendy Becker
Becker became Chairman of the Board on June 23, 2025. She brings extensive independent board experience from European and US corporate governance contexts. Her appointment as an independent Chair signals a governance shift toward greater board oversight separate from executive management — a structure increasingly expected by institutional investors.
P/S Ratioi
EV/EBITi
P/E RatioiP/E values for 2026 were omitted from this chart because negative or above 150x values usually occur around break-even earnings and would distort the scale. The raw values remain in the table below.
Revenue
CAGR (hist. 3-yr)i
0%
CAGR (proj. 3-yr)i
0%
EBIT
CAGR (hist. 3-yr)i
0%
CAGR (proj. 3-yr)i
0%
Net profitNet profit year-over-year growth labels for 2027E are hidden because the prior comparison year is missing, zero, or negative. Growth rates from missing or non-positive bases are not meaningful.
CAGR (hist. 3-yr)i
n/a
CAGR (proj. 3-yr)i
n/a
Values in trillions of JPY.
Operating cashflow · Levered Free Cash Flow
Free Cash FlowFree cash flow year-over-year growth labels for 2022 and 2024 are hidden because the prior comparison year is missing, zero, or negative. Growth rates from missing or non-positive bases are not meaningful.
CAPEX
Values in trillions of JPY.
Margins
Rentability
Balance sheet
Values in trillions of JPY.
Liquidity ratios
Debt-to-Equity-Ratio
Last earnings
Sony reported fiscal Q1 FY2026 (quarter ended June 30, 2026) results on July 31, 2026: revenue of ¥2.84 trillion, up 8% year-over-year, with operating income surging 40% to ¥476.5 billion and net income up 32% to ¥342.2 billion. EPS of $0.36 beat consensus of roughly $0.28.
Games & Network Services operating income rose 37% to ¥202 billion, with PlayStation Network monthly active users reaching a record 125 million for a June quarter. Music and Imaging & Sensing Solutions both posted record quarterly operating profit (¥105.9 billion and ¥122.2 billion, respectively).
Management raised full-year guidance: the consolidated sales forecast was lifted 2% to ¥12.5 trillion, the operating income outlook raised 8% to ¥1.72 trillion, and net income guidance increased 4% to ¥1.21 trillion.
Recent developments
Sony Semiconductor Solutions and TSMC signed a definitive, legally binding agreement on August 11, 2026 to form a joint venture for next-generation image sensor manufacturing in Kumamoto, Japan, with Sony holding a 60% stake against combined committed capital of roughly ¥747 billion (about $4.7 billion); production is targeted to begin in 2029.
Sony and the NFL extended their technology partnership, with Sony named the league's official headphones and technology partner as of February 19, 2026, building on Hawk-Eye officiating tools and coach's-headset deployments from the prior season.
Sony moved on September 1, 2026 to dismiss a federal class action alleging it should pass along roughly $508 million in PS5-related US tariff refunds to console buyers, arguing its pricing history undercuts the plaintiffs' causal theory.
Debate & sentiment
Bulls point to the semiconductor segment's margin recovery, a growing PlayStation services and subscription mix, and record profitability in Music and Imaging & Sensing as evidence the post-restructuring portfolio is executing well, with sell-side coverage skewed toward buy ratings.
Skeptics flag rising memory and component costs feeding into console and smartphone hardware, noting operating margin has slipped from prior-year levels even as headline profit grew — a sign hardware profitability could come under renewed pressure if input costs stay elevated.
The unresolved PS5 tariff-refund litigation and continued reliance on a concentrated set of smartphone customers for image-sensor demand remain watch items for the bear case, even as guidance moves higher.
Consensusi
Buy
Average targeti
¥4,854+29%
Highest targeti
¥6,030+61%
Lowest targeti
¥3,800+1%
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